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Velocity Change in Waves

A straw in a glass of water looks broken. A road shimmers like a lake on a hot day. A diamond sparkles far more than a piece of glass cut to the same shape. All three are the same phenomenon: a wave changing speed as it crosses into a new medium. This workbook picks up where Wave Nature left off — having covered reflection there, we now look at what happens when a wave is transmitted across a boundary and changes speed: refraction, Snell's law, and the striking special case of total internal reflection that makes optical fibres possible.

By the end of this workbook you should be able to:
  • Describe waves travelling in two and three dimensions using wavefronts and rays.
  • Explain wave behaviour at a boundary between two media in terms of reflection, transmission and refraction.
  • Draw and interpret wavefront-ray diagrams showing refraction.
  • Define refractive index and apply Snell's law to find angles, speeds and refractive indices.
  • Derive and calculate the critical angle for a boundary between two media.
  • Explain total internal reflection and identify the conditions needed for it to occur.
  • Describe real-world applications of refraction and total internal reflection, such as optical fibres.

1. Wavefronts and rays — a quick recap

The Wave Nature workbook introduced two complementary ways to draw a wave spreading out in two or three dimensions: wavefronts (lines joining points that are oscillating in phase, one wavelength apart) and rays (lines showing the direction of energy transfer, always perpendicular to the wavefronts). Every diagram in this workbook uses both together, so it's worth having the definitions fresh before we go any further.

Recap.
  • Wavefront — a line joining neighbouring points of a wave moving in phase (e.g. joining all the crests). Successive wavefronts are one wavelength apart.
  • Ray — a line showing the direction of wave travel, always perpendicular to the wavefronts it crosses.
  • A distant source produces (almost) parallel wavefronts and rays — a good approximation for most of the diagrams in this workbook, where we treat a beam of light or a set of water waves as a bundle of parallel rays striking a flat boundary.

What's new in this workbook is what happens to those wavefronts and rays when they reach a boundary between two different media — the subject of every section from here on.

Check your understanding

1State the geometric relationship between a ray and the wavefronts it crosses.
They are always perpendicular (at right angles) to each other.
2A beam of parallel light rays from a distant lamp is modelled as a set of parallel wavefronts. Explain why this is a reasonable approximation even though a lamp is, technically, a point source producing spherical wavefronts.
If the lamp is far enough away compared with the size of the region being illuminated, the small patch of a huge spherical wavefront reaching that region is, for all practical purposes, flat — so it can be treated as a set of parallel wavefronts with parallel rays.

2. Wave behaviour at boundaries: reflection, transmission and refraction

When a wave reaches a boundary between two different media, up to three things can happen to its energy: some of it can be reflected back into the first medium, some can be transmitted into the second medium, and — for light in particular — some can be absorbed (converted into internal energy of the medium) or scattered (redirected in random, irregular directions). Usually all of these happen at once, in different proportions.

Reflection was covered in full in the Wave Nature workbook: some wave energy returns into the original medium, obeying the law of reflection (angle of incidence = angle of reflection). We won't repeat that here — this workbook is mainly about what happens to the wave energy that carries on.

Transmission is the passage of a wave through a medium (and onward, out the other side) without being absorbed or scattered. A medium that transmits light well, so that we can see clearly through it, is described as transparent; a medium that does not transmit light is opaque.

medium 1 medium 2 transmission absorption scattering
Fig. 2.1 A wave crossing a boundary is, in general, partly transmitted, partly absorbed and partly scattered — the exact proportions depend on the wave and the two media.

When a wave is transmitted across a boundary at an angle, it usually also changes speed — and a change of speed at an angle produces a change of direction, called refraction. That's the focus of the rest of this workbook.

Check your understanding

3Classify each situation below as mainly an example of reflection, transmission, absorption, or refraction: (a) sunlight passing through a clean window into a room, (b) a mirror forming your image, (c) a black car bonnet becoming hot in sunlight, (d) a straw appearing bent where it enters a glass of water.
a) transmission; b) reflection; c) absorption (the dark surface absorbs light and converts it to internal/thermal energy); d) refraction.
4Explain, using the correct term, why frosted (translucent) glass lets light through but you cannot see a clear image through it.
The rough surface scatters the transmitted light in many different directions rather than transmitting it in an orderly, parallel way, so light still gets through (it isn't opaque) but no clear image can form.

3. Why does refraction happen?

The speed of a wave depends only on the medium it is travelling through — never on the wave's frequency or amplitude. So whenever a wave crosses into a new medium, its speed changes to whatever value that new medium supports. If the wave arrives at the boundary along the normal (perpendicular to the boundary), this change of speed happens to the whole wavefront at once, and there is no change of direction — just a change of wavelength (see Section 4). But if the wave arrives at an angle, something more interesting happens.

A useful analogy

Picture a car being driven from a smooth road onto a muddy field, at an angle rather than straight on. The wheel that reaches the mud first is slowed down by the extra friction while the other front wheel is still on the road, moving at full speed. That mismatch swings the car's direction of travel — it turns towards the mud. Drive back out onto the road at an angle and the reverse happens: the wheel that reaches the road first speeds up while the other is still in the mud, swinging the car the other way. A wavefront crossing a boundary at an angle behaves the same way: whichever part of the wavefront reaches the boundary first changes speed first, and the mismatch bends the whole wavefront's direction of travel.

The rule.
  • Entering a medium where the wave travels more slowly → refracts towards the normal.
  • Entering a medium where the wave travels faster → refracts away from the normal.
The greater the change in speed, the greater the change in direction.

What about wavelength? The frequency of a wave is fixed by its source and cannot change just because the wave enters a new medium — but the speed can. Since v = ƒλ, if v changes while ƒ stays fixed, λ must change too, in direct proportion to v:

slower medium → shorter λ     faster medium → longer λ     (ƒ unchanged throughout)

Check your understanding

5Water waves travel more slowly in shallow water than in deep water. A set of parallel water waves approaches a beach at an angle, so that the shallow water is reached first at one end of each wavefront. Using the car-and-mud analogy, predict whether the waves bend towards or away from the normal as they slow down, and explain why.
They bend towards the normal. The part of each wavefront that reaches the shallow water first slows down first, while the rest of the wavefront (still in deep water) keeps moving at full speed — exactly like the car's front wheel that reaches the mud first — and this mismatch swings the wavefront's direction towards the normal.
6A wave travels from medium A into medium B, and its wavelength decreases. State, with a reason, whether the wave speeds up or slows down, and whether it bends towards or away from the normal (assuming it isn't travelling along the normal).
It slows down: since ƒ is unchanged and v = ƒλ, a decrease in λ means v must also decrease. Slowing down means it refracts towards the normal.
7Explain why a wave that meets a boundary exactly along the normal (at 0° to the normal) does not change direction, even though its speed changes.
The whole wavefront is parallel to the boundary and reaches it at exactly the same instant, so every part of it changes speed at the same time — there's no mismatch between one part of the wavefront and another to bend the direction of travel, so only the wavelength changes, not the direction.

4. Wavefront-ray diagrams showing refraction

Combining a ray (showing direction) with its wavefronts (showing wavelength) on the same diagram captures everything about refraction in one picture. In both diagrams below, notice that the wavefronts stay continuous across the boundary — the same number arrive as leave, each second, since frequency doesn't change — they simply change spacing and direction.

Entering a slower (denser) medium Ray bends towards the normal (θ₂ < θ₁); wavefronts move closer together (shorter λ) normal less dense, faster more dense, slower θ₁ θ₂
Fig. 4.1 Entering a medium where the wave travels more slowly: the ray bends towards the normal (θ₂ < θ₁) and the wavefronts move closer together (shorter λ).
Entering a faster (less dense) medium Ray bends away from the normal (θ₂ > θ₁); wavefronts spread further apart (longer λ) normal more dense, slower less dense, faster θ₁ θ₂
Fig. 4.2 Entering a medium where the wave travels faster: the ray bends away from the normal (θ₂ > θ₁) and the wavefronts spread further apart (longer λ). This is exactly the reverse of Fig. 4.1 — refraction is reversible.
Reversibility: a ray following any refracted path can be reversed exactly — a ray travelling backwards along the path shown in Fig. 4.2 would retrace the path shown in Fig. 4.1. This is why the angles in Fig. 4.1 and Fig. 4.2 are mirror images of each other.

Check your understanding

8In Fig. 4.1, explain what would happen to θ₂ if the speed difference between the two media were much larger (i.e. the second medium was even slower).
θ₂ would be even smaller — a bigger change in speed produces a bigger change in direction, so the refracted ray would bend closer to the normal.

5. Refractive index

To compare how strongly different materials refract light, physicists use the refractive index, n — a ratio of the speed of light in a vacuum (or, for practical purposes, air) to its speed in the medium.

refractive index, n = c / v
Key idea. Refractive index is a ratio of two speeds, so it has no unit. A higher n means light travels more slowly in that medium (and refracts more strongly), so denser, more strongly-refracting materials have larger values of n. n can never be less than 1, since nothing travels faster than light in a vacuum.
MediumTypical speed of light / 10⁸ m s⁻¹Refractive index, n
Vacuum3.001.00 (exactly)
Air3.00≈ 1.00
Ice2.291.31
Water2.261.33
Glass (typical)2.001.50
Diamond1.242.42
Worked example 5.1

Light travels through a certain silica optical fibre at 2.08 × 10⁸ m s⁻¹. Calculate the refractive index of this silica.

Answer:
n = c/v = (3.00×10⁸)/(2.08×10⁸) = 1.44

Check your understanding

9The refractive index of a certain type of crown glass is 1.52. Calculate the speed of light in this glass.
v = c/n = (3.00×10⁸)/1.52 = 1.97×10⁸ m s⁻¹.
10Explain why it is impossible for any transparent medium to have a refractive index less than 1.
n = c/v, and nothing can travel faster than light in a vacuum, so v ≤ c for light in any medium. This means c/v ≥ 1 always, so n can never be less than 1.

6. Snell's law

Refractive index tells us how much a medium slows light down, but to actually predict the angle a ray bends through, we need Snell's law — named after the Dutch scientist Willebrord Snellius. It connects the angles either side of a boundary to the refractive indices (or, equivalently, the wave speeds) of the two media.

Snell's law:   n₁ sin θ₁ = n₂ sin θ₂    (equivalently: n₁/n₂ = sin θ₂ / sin θ₁ = v₂ / v₁)

Here θ₁ and θ₂ are always measured between the ray and the normal — never from the boundary surface itself — and subscripts 1 and 2 refer to the medium the ray is travelling in, before and after the boundary.

Worked example 6.1

A ray of light in air (n = 1.00) strikes a rectangular glass block at an angle of incidence of 55°. Inside the glass, the angle of refraction is measured to be 33°. Determine (a) the refractive index of the glass, and (b) the speed of light inside the glass.

Answer:
a) n₁ sinθ₁ = n₂ sinθ₂  ⟹  n₂ = (n₁ sinθ₁)/sinθ₂ = (1.00 × sin55°)/sin33° = 0.819/0.545 = 1.50
b) v = c/n = (3.00×10⁸)/1.50 = 2.00×10⁸ m s⁻¹

Worked example 6.2 — optical fibres

A silica optical fibre has a refractive index of 1.44. A ray of light in air strikes the flat end of the fibre at an angle of incidence of 22.0° to the normal. Calculate the angle of refraction inside the fibre.

Answer:
n₁ sinθ₁ = n₂ sinθ₂  ⟹  1.00 × sin22.0° = 1.44 × sinθ₂
sinθ₂ = 0.3746/1.44 = 0.2602  ⟹  θ₂ = 15.1°

Live simulation: explore Snell's law

Snell's law explorer

…
Fig. 6.1 Choose any two media and drag the angle slider. The dashed line shows the (always-present) partially reflected ray; the solid ray shows refraction — or, if the angle exceeds the critical angle, total internal reflection (see Section 7).

Check your understanding

11Optical fibres are generally made from silica, with a refractive index of about 1.44. If the angle of incidence on the flat end of a fibre (in air) is 30.0°, calculate the angle of refraction inside the fibre.
sinθ₂ = (1.00 × sin30.0°)/1.44 = 0.500/1.44 = 0.347  ⟹  θ₂ = 20.3°.
12A ray of light travelling in water (n = 1.33) strikes a boundary with a plastic block at an angle of incidence of 40°, and refracts at 31° inside the plastic. Calculate the refractive index of the plastic.
n₂ = (n₁ sinθ₁)/sinθ₂ = (1.33 × sin40°)/sin31° = 0.855/0.515 = 1.66.
13A ray of light travels from glass (n = 1.52) into air. Inside the glass it makes an angle of 20.0° with the normal. Calculate the angle it makes with the normal once it emerges into the air.
sinθ₂ = (n₁ sinθ₁)/n₂ = (1.52 × sin20.0°)/1.00 = 0.520  ⟹  θ₂ = 31.3°.
14Using the simulation above, set medium 1 to Diamond and medium 2 to Air, and drag the angle slider upward from a small angle. Describe what you observe happening to the refracted ray as the angle increases, and note (roughly) the angle at which it disappears.
As the angle increases, the refracted ray bends further and further away from the normal (since diamond → air is a slower-to-faster transition) until, at around 24-25°, it disappears entirely and only the reflected ray remains — this is total internal reflection, the subject of Section 7.

7. Critical angle and total internal reflection

Section 6's simulation hinted at something dramatic: when a ray travels from a denser medium into a less dense one (n₁ > n₂), increasing the angle of incidence bends the refracted ray further and further from the normal — until, at a certain angle, the refracted ray would have to leave at exactly 90°, skimming along the boundary itself. This special angle is called the critical angle, θc.

Total internal reflection (T.I.R.). For any angle of incidence greater than the critical angle, refraction becomes impossible — all of the wave's energy is reflected back into the denser medium, obeying the ordinary law of reflection. This can only happen when a wave meets a boundary with a medium of lower refractive index (i.e. one in which it would travel faster).

We can derive θc directly from Snell's law. At the critical angle, θ₁ = θc and θ₂ = 90° exactly, so sinθ₂ = 1:

n₁ sinθc = n₂ sin90° = n₂   ⟹   sin θc = n₂ / n₁

Most commonly, medium 2 is air (n₂ ≈ 1.00), which simplifies this to:

sin θc = 1 / nmedium
boundary medium 2 (less dense, faster) medium 1 (more dense, slower) normal incident ray refracted at 90° partial reflection θc
Fig. 7.1 At exactly the critical angle θc, the refracted ray grazes along the boundary at 90°. (Some light is always partially reflected too — shown dashed.)
Worked example 7.1

Determine the critical angle for a boundary between ice (n = 1.31) and water (n = 1.33), for light travelling from the ice into the water.

Answer:
Light must be going from the denser medium (higher n) into the less dense one for T.I.R. to be possible — here that means water (n = 1.33) is medium 1, ice (n = 1.31) is medium 2:
sinθc = n₂/n₁ = 1.31/1.33 = 0.985  ⟹  θc = 80.1°

Worked example 7.2

Glycerine has a refractive index of 1.47. Determine the critical angle for light travelling from glycerine into air.

Answer:
sinθc = 1/n = 1/1.47 = 0.680  ⟹  θc = 42.9°

Live simulation: find the critical angle

Critical angle & T.I.R.

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Fig. 7.2 Critical angle, θc = sin⁻¹(1/n₁), marked with a dotted reference line. Slide the angle past θc to trigger total internal reflection live.

Check your understanding

15Calculate the critical angle for a boundary between diamond (n = 2.42) and air.
sinθc = 1/2.42 = 0.413  ⟹  θc = 24.4°.
16An optical fibre core has a refractive index of 1.48, surrounded by a cladding layer with refractive index 1.46. Calculate the critical angle at the core-cladding boundary, and state why the cladding must have a lower refractive index than the core.
sinθc = n₂/n₁ = 1.46/1.48 = 0.986  ⟹  θc = 80.6°. The cladding must have a lower refractive index than the core, because total internal reflection is only possible when a wave meets a boundary with a medium of lower refractive index — if the cladding had an equal or higher index, light could escape from the core instead of being trapped.
17State the two conditions that must both be true for total internal reflection to occur at a boundary.
(1) The wave must be travelling in the optically denser medium, meeting a boundary with a medium of lower refractive index (one it would travel faster in); and (2) the angle of incidence must be greater than the critical angle for that boundary.
18Using the simulation above, set n₁ = 2.00. Read off the critical angle, then check it by calculating sinθc = 1/n₁ yourself.
sinθc = 1/2.00 = 0.500  ⟹  θc = 30.0° — this should match the simulation's marked critical angle.

8. Applications: optical fibres and refraction in everyday life

Total internal reflection isn't just a textbook curiosity — it is the working principle behind one of the most important pieces of modern infrastructure: the optical fibre.

An optical fibre is a very thin, flexible strand of extremely pure glass, made of two layers: a central core with a slightly higher refractive index, surrounded by a cladding layer with a slightly lower refractive index. Light entering the end of the core strikes the core-cladding boundary at an angle greater than the critical angle every time, so it is totally internally reflected over and over, "bouncing" its way along the fibre — even around gentle bends — without escaping and with very little loss of energy.

cladding (lower n) core (higher n) — light totally internally reflects along its length
Fig. 8.1 Light travelling along an optical fibre core by repeated total internal reflection off the core-cladding boundary.
Worked example 8.1 — optical fibres in the real world

A trans-Atlantic optical fibre cable runs approximately 5570 km from London to New York. If light travels through the fibre's silica core (n = 1.44) essentially in a straight line, estimate how long it takes a signal to travel the length of the cable.

Answer:
v = c/n = (3.00×10⁸)/1.44 = 2.08×10⁸ m s⁻¹
t = distance/v = (5.57×10⁶)/(2.08×10⁸) = 0.0268 s ≈ 27 ms

Total internal reflection is also used in endoscopes — thin bundles of optical fibres used in medicine to see inside the body. One bundle carries light in to illuminate the area; a second bundle, with a lens at each end, carries a focused image back out, all via T.I.R., without needing any mirrors or lenses along the flexible length of the instrument.

Refraction in nature

Archer fish spit jets of water to knock insects off overhanging branches — and to do it accurately, they have to unconsciously "correct" for the way refraction shifts the apparent position of a target seen from underwater looking up into the air. Bears fishing for salmon face the reverse problem: a fish seen from above the water's surface is not actually where it appears to be, because the light from the fish has refracted on its way to the bear's eyes. On hot days, refraction through layers of air at different temperatures can bend light from the sky enough to create the shimmering "puddle" mirages seen above hot roads.

Optional extra — PhET: Bending Light

Explore refraction, reflection, and total internal reflection interactively across a range of materials, and see the ray, wavefront, and "prism break-up" views.

Open the simulation ↗

Simulation: PhET Interactive Simulations, University of Colorado Boulder — phet.colorado.edu.

Check your understanding

19A shorter optical fibre link, 850 km long, uses the same silica core (n = 1.44). Estimate how long a signal takes to travel its length.
v = c/n = 2.08×10⁸ m s⁻¹ (as in Worked example 8.1); t = (8.50×10⁵)/(2.08×10⁸) = 4.09×10⁻³ s ≈ 4.1 ms.
20Explain, using the idea of total internal reflection, why an optical fibre can carry light around a gentle bend without the light escaping.
As long as the bend isn't too sharp, light travelling down the core still strikes the core-cladding boundary at an angle greater than the critical angle at every bounce, so it continues to be totally internally reflected and stays trapped inside the core, following the fibre's shape.
21Explain why a fish, seen by a bear looking down into a clear stream from above, is not actually located exactly where it appears to be.
Light from the fish refracts (bends away from the normal) as it leaves the water and enters the air, before reaching the bear's eyes. The bear's brain interprets light as having travelled in a straight line, so the fish appears to be along the extended straight-line path of the refracted ray — which is not where the fish actually is underwater.

Glossary

Wavefront
A line joining neighbouring points of a wave oscillating in phase; successive wavefronts are one wavelength apart.
Ray
A line showing the direction of wave travel, always perpendicular to the wavefronts.
Transmission
The passage of a wave through a medium without being absorbed or scattered.
Transparent / opaque
Describes a medium that does / does not transmit light clearly.
Absorption
Conversion of wave energy into internal (thermal) energy of a medium.
Scattering
Redirection of wave energy in many different, irregular directions.
Refraction
A change of direction that occurs when a wave changes speed at an angle to a boundary.
Normal
An imaginary line perpendicular to a surface at the point where a ray meets it.
Refractive index, n
The ratio of the speed of light in vacuum (or air) to its speed in a given medium; n = c/v.
Snell's law
n₁ sinθ₁ = n₂ sinθ₂ = the relationship connecting the angles either side of a boundary to the refractive indices (or speeds) of the two media.
Critical angle, θc
The angle of incidence, in the denser of two media, at which the angle of refraction is exactly 90°; sinθc = n₂/n₁.
Total internal reflection
Complete reflection of a wave's energy at a boundary, occurring when the angle of incidence in the denser medium exceeds the critical angle.
Optically dense
Describes a medium in which light travels more slowly than in another medium being compared with it.
Optical fibre
A thin, flexible glass fibre that transmits light along its length by total internal reflection.
Core / cladding
The central, higher-refractive-index part of an optical fibre / the surrounding, lower-refractive-index layer that keeps light trapped inside by T.I.R.